Project Zomboid: The Best Traits, Ranked - Game Rant The most expensive traits in the game, but often essential to survival. Copyright 2023 Pro Game Guides. New comments cannot be posted and votes cannot be cast. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. Traits - PZwiki I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Valve Corporation. This will only really become a problem if you are playing in a multiplayer server. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. 4 points, too. Categories Community content is available under CC-BY-SA unless otherwise noted. Pair with cowardly (or agoraphobic) and you have a very speedy character. Strength is difficult to level up, dont take this. In order to survive, you do have to put in a little more effort, but you earn more points in return. Athletic 5; Strong 3. -1 Fitness. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Out of shape, unfit - by training fitness. It can be rather annoying having a character only stressing out any time you go into a tight. https://discord.gg/theindiestone, Press J to jump to the feed. May get you killed from sneaky back attack zombies. I play with darker nights so Cat Eyes is one that I always take. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). and the bonus to build times and construction strength are great too. Scratches and Lacerations you can heal from but theres no coming back from bites. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. The Best Traits In Project Zomboid And disease can be avoided by spacing out crops. Now, SP and MP differ slightly because of no time forward. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Maintenance is great though. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. Sunday Driver: 2. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Stay aware of your surroundings and it wont be a problem. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. How did you find the list? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Underweight is your friend. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) As its an RPG game you are developing your own story, so play as you wish. Negative Traits That Can Go Away :: Project Zomboid Just watch life and living and read books for the first week to level cooking. Basically anything you can put stuff in to. The only opinion I disagree with is thin-skinned. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Under the hood . If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Project Zomboid Best Traits: Which positive and negative traits - VG247 Absolute garbage because of how it works. Can be annoying having to eat so often, though. Conspicuous: 3/5. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Will actually help prevent car accidents. Overweight, I always pick overweight. So even if it was hard to level it would still be bad. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Avoid. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. This one may be a no-go for you and I can understand that. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. But even then, you dont have to read books too often when you are leveling your character. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Kinda boring to sit through, though. Project Zomboid Best Negative Traits Tier List - Get Droid Tips You could start at 0 or 3 and level up to 4 or 6. Before posting try the sledgehammer. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. It might even be less than 1 per second. To achieve this, you will need to balance out positive traits with negative ones. You can test this all out using the debug mode of PZ. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Will the withdraw symptoms cease after awhile? The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Take with outdoorsman to negate most of the negative effects and gain 2 free points. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. [Top 10] Project Zomboid Best Traits That Are Excellent Useful for stealth, but you can always just stop moving to avoid making sound. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Stops you from reading skill books, massively reducing your skill XP gains. Negative Traits That Can Go Away :: Project Zomboid General Discussions Looking through the list, I think you got them all. Only worth taking if you have slow modded vehicles. Inconspicuous and Graceful: you probably didn't look into how these work. Also makes vehicles louder. The critical chance of attacks is capped between 10% and 90%. I'd rather level up dancing or piano (an actual mod skill). Increases fuel consumption by 100%. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Way more than exercise. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Although note that it's per-detection tick, which I think might be around one real-life second or something? You character wont get panicked if they come to a fight, it will just slow the EXP gain. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Just avoid getting fractures and you will barely notice you have the trait. You will amass a whopping 8 points to use on some other positive traits as well. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Worth considering if you know what youre doing. I'm definitely not confident or patient enough to play that character yet, though! When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. Funnily enough this is the one negative trait that actually includes a little positive effect as well. High Thirst is great for a few extra points. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. First aid is useless. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Just carry 2 filled bottles around with you and you wont notice this trait. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 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Remember now, try the sledgehammer then post your questions. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. This one will really depend on the type of character you want to play and which version of the game you are playing. MUST HAVE Negative Traits - Project Zomboid - YouTube I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Farming isnt too difficult to level, either. To stop crashing all the time, drive slower. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Otherwise, 5 free points. Im not sure why you rate hiker and gardener so highly. Iron Gut: Easy 1/5. I wanna make a full late game character. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. High Thirst is easily fixed with a bottle of water.
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